HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -31,10 +31,20 @@ gl_FragCoord origin is upper left
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:129 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:129 Color: direct index for structure (temp 4-component vector of float)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 0 (const int)
0:129 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:129 Depth: direct index for structure (temp float FragDepth)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -76,10 +86,20 @@ gl_FragCoord origin is upper left
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Sequence
0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:129 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:129 Color: direct index for structure (temp 4-component vector of float)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 0 (const int)
0:129 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:129 Depth: direct index for structure (temp float FragDepth)
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:129 Constant:
0:129 1 (const int)
0:129 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
@ -87,12 +107,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27 31 33
EntryPoint Fragment 4 "main" 27 31
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "thisLineIs"
@ -100,12 +120,11 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 0 "Color"
MemberName 12(PS_OUTPUT) 1 "Depth"
Name 14 "psout"
Name 27 "@entryPointOutput"
Name 31 "Color"
Name 33 "Depth"
Name 27 "Color"
Name 31 "Depth"
MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 31(Color) Location 0
Decorate 33(Depth) BuiltIn FragDepth
Decorate 27(Color) Location 0
Decorate 31(Depth) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -121,12 +140,10 @@ gl_FragCoord origin is upper left
21: TypePointer Function 11(fvec4)
23: 6(int) Constant 1
24: TypePointer Function 10(float)
26: TypePointer Output 12(PS_OUTPUT)
27(@entryPointOutput): 26(ptr) Variable Output
30: TypePointer Output 11(fvec4)
31(Color): 30(ptr) Variable Output
32: TypePointer Output 10(float)
33(Depth): 32(ptr) Variable Output
26: TypePointer Output 11(fvec4)
27(Color): 26(ptr) Variable Output
30: TypePointer Output 10(float)
31(Depth): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(thisLineIs): 7(ptr) Variable Function
@ -139,7 +156,11 @@ gl_FragCoord origin is upper left
Store 22 20
25: 24(ptr) AccessChain 14(psout) 23
Store 25 19
28:12(PS_OUTPUT) Load 14(psout)
Store 27(@entryPointOutput) 28
28: 21(ptr) AccessChain 14(psout) 15
29: 11(fvec4) Load 28
Store 27(Color) 29
32: 24(ptr) AccessChain 14(psout) 23
33: 10(float) Load 32
Store 31(Depth) 33
Return
FunctionEnd