HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
This commit is contained in:
parent
f8e494c18c
commit
d21baed6bc
67 changed files with 4024 additions and 2886 deletions
|
|
@ -58,10 +58,14 @@ gl_FragCoord origin is upper left
|
|||
0:18 Construct vec4 (temp 4-component vector of float)
|
||||
0:18 Convert int to float (temp float)
|
||||
0:18 'r07' (temp int)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
|
||||
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:19 color: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
|
@ -129,22 +133,26 @@ gl_FragCoord origin is upper left
|
|||
0:18 Construct vec4 (temp 4-component vector of float)
|
||||
0:18 Convert int to float (temp float)
|
||||
0:18 'r07' (temp int)
|
||||
0:19 Sequence
|
||||
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
|
||||
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:19 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:19 color: direct index for structure (temp 4-component vector of float)
|
||||
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:19 Constant:
|
||||
0:19 0 (const int)
|
||||
0:19 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 45
|
||||
// Id's are bound by 44
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 40 44
|
||||
EntryPoint Fragment 4 "main" 40
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
|
|
@ -159,9 +167,8 @@ gl_FragCoord origin is upper left
|
|||
Name 30 "PS_OUTPUT"
|
||||
MemberName 30(PS_OUTPUT) 0 "color"
|
||||
Name 32 "ps_output"
|
||||
Name 40 "@entryPointOutput"
|
||||
Name 44 "color"
|
||||
Decorate 44(color) Location 0
|
||||
Name 40 "color"
|
||||
Decorate 40(color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
@ -183,10 +190,8 @@ gl_FragCoord origin is upper left
|
|||
31: TypePointer Function 30(PS_OUTPUT)
|
||||
33: 19(int) Constant 0
|
||||
37: TypePointer Function 29(fvec4)
|
||||
39: TypePointer Output 30(PS_OUTPUT)
|
||||
40(@entryPointOutput): 39(ptr) Variable Output
|
||||
43: TypePointer Output 29(fvec4)
|
||||
44(color): 43(ptr) Variable Output
|
||||
39: TypePointer Output 29(fvec4)
|
||||
40(color): 39(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
|
|
@ -213,7 +218,8 @@ gl_FragCoord origin is upper left
|
|||
36: 29(fvec4) CompositeConstruct 35 35 35 35
|
||||
38: 37(ptr) AccessChain 32(ps_output) 33
|
||||
Store 38 36
|
||||
41:30(PS_OUTPUT) Load 32(ps_output)
|
||||
Store 40(@entryPointOutput) 41
|
||||
41: 37(ptr) AccessChain 32(ps_output) 33
|
||||
42: 29(fvec4) Load 41
|
||||
Store 40(color) 42
|
||||
Return
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue