HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -88,10 +88,20 @@ gl_FragCoord origin is upper left
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float FragDepth)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -205,10 +215,20 @@ gl_FragCoord origin is upper left
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:54 Sequence
0:54 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:54 Color: direct index for structure (temp 4-component vector of float)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 0 (const int)
0:54 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:54 Depth: direct index for structure (temp float FragDepth)
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:54 Constant:
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -231,14 +251,14 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 109
// Id's are bound by 110
Capability Shader
Capability ImageGatherExtended
Capability ImageMSArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 92 106 108
EntryPoint Fragment 4 "main" 92 96
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex2dmsf4"
@ -254,15 +274,14 @@ gl_FragCoord origin is upper left
MemberName 80(PS_OUTPUT) 0 "Color"
MemberName 80(PS_OUTPUT) 1 "Depth"
Name 82 "psout"
Name 92 "@entryPointOutput"
Name 97 "g_sSamp"
Name 99 "c1"
Name 101 "c4"
Name 102 "o1"
Name 103 "o3"
Name 104 "o4"
Name 106 "Color"
Name 108 "Depth"
Name 92 "Color"
Name 96 "Depth"
Name 102 "g_sSamp"
Name 104 "c1"
Name 106 "c4"
Name 107 "o1"
Name 108 "o3"
Name 109 "o4"
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
Decorate 21(g_tTex2dmsi4) DescriptorSet 0
Decorate 29(g_tTex2dmsu4) DescriptorSet 0
@ -270,10 +289,10 @@ gl_FragCoord origin is upper left
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 97(g_sSamp) DescriptorSet 0
Decorate 97(g_sSamp) Binding 0
Decorate 106(Color) Location 0
Decorate 108(Depth) BuiltIn FragDepth
Decorate 92(Color) Location 0
Decorate 96(Depth) BuiltIn FragDepth
Decorate 102(g_sSamp) DescriptorSet 0
Decorate 102(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -316,22 +335,20 @@ gl_FragCoord origin is upper left
86: TypePointer Function 17(fvec4)
88: 11(int) Constant 1
89: TypePointer Function 6(float)
91: TypePointer Output 80(PS_OUTPUT)
92(@entryPointOutput): 91(ptr) Variable Output
95: TypeSampler
96: TypePointer UniformConstant 95
97(g_sSamp): 96(ptr) Variable UniformConstant
98: TypePointer UniformConstant 11(int)
99(c1): 98(ptr) Variable UniformConstant
100: TypePointer UniformConstant 24(ivec4)
101(c4): 100(ptr) Variable UniformConstant
102(o1): 98(ptr) Variable UniformConstant
103(o3): 52(ptr) Variable UniformConstant
104(o4): 100(ptr) Variable UniformConstant
105: TypePointer Output 17(fvec4)
106(Color): 105(ptr) Variable Output
107: TypePointer Output 6(float)
108(Depth): 107(ptr) Variable Output
91: TypePointer Output 17(fvec4)
92(Color): 91(ptr) Variable Output
95: TypePointer Output 6(float)
96(Depth): 95(ptr) Variable Output
100: TypeSampler
101: TypePointer UniformConstant 100
102(g_sSamp): 101(ptr) Variable UniformConstant
103: TypePointer UniformConstant 11(int)
104(c1): 103(ptr) Variable UniformConstant
105: TypePointer UniformConstant 24(ivec4)
106(c4): 105(ptr) Variable UniformConstant
107(o1): 103(ptr) Variable UniformConstant
108(o3): 52(ptr) Variable UniformConstant
109(o4): 105(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
82(psout): 81(ptr) Variable Function
@ -381,7 +398,11 @@ gl_FragCoord origin is upper left
Store 87 85
90: 89(ptr) AccessChain 82(psout) 88
Store 90 84
93:80(PS_OUTPUT) Load 82(psout)
Store 92(@entryPointOutput) 93
93: 86(ptr) AccessChain 82(psout) 83
94: 17(fvec4) Load 93
Store 92(Color) 94
97: 89(ptr) AccessChain 82(psout) 88
98: 6(float) Load 97
Store 96(Depth) 98
Return
FunctionEnd