HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -43,10 +43,14 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
@ -99,22 +103,26 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Sequence
0:? Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 48
// Id's are bound by 47
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 43 47
EntryPoint Fragment 4 "main" 43
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "Test1("
@ -131,9 +139,8 @@ gl_FragCoord origin is upper left
Name 34 "PS_OUTPUT"
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
Name 43 "@entryPointOutput"
Name 47 "color"
Decorate 47(color) Location 0
Name 43 "color"
Decorate 43(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
@ -163,18 +170,17 @@ gl_FragCoord origin is upper left
38: 37(int) Constant 0
39: 33(fvec4) ConstantComposite 13 13 13 13
40: TypePointer Function 33(fvec4)
42: TypePointer Output 34(PS_OUTPUT)
43(@entryPointOutput): 42(ptr) Variable Output
46: TypePointer Output 33(fvec4)
47(color): 46(ptr) Variable Output
42: TypePointer Output 33(fvec4)
43(color): 42(ptr) Variable Output
4(main): 2 Function None 3
5: Label
36(ps_output): 35(ptr) Variable Function
32: 2 FunctionCall 6(Test1()
41: 40(ptr) AccessChain 36(ps_output) 38
Store 41 39
44:34(PS_OUTPUT) Load 36(ps_output)
Store 43(@entryPointOutput) 44
44: 40(ptr) AccessChain 36(ps_output) 38
45: 33(fvec4) Load 44
Store 43(color) 45
Return
FunctionEnd
6(Test1(): 2 Function None 3