HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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67 changed files with 4024 additions and 2886 deletions
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@ -1060,10 +1060,20 @@ gl_FragCoord origin is upper left
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0:277 1 (const int)
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0:277 Constant:
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0:277 1.000000
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0:279 Sequence
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0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:279 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:279 Color: direct index for structure (temp 4-component vector of float)
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 Constant:
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0:279 0 (const int)
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0:279 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:279 Depth: direct index for structure (temp float FragDepth)
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 Constant:
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0:279 1 (const int)
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0:279 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -2162,10 +2172,20 @@ gl_FragCoord origin is upper left
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0:277 1 (const int)
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0:277 Constant:
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0:277 1.000000
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0:279 Sequence
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0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:279 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:279 Color: direct index for structure (temp 4-component vector of float)
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 Constant:
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0:279 0 (const int)
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0:279 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:279 Depth: direct index for structure (temp float FragDepth)
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:279 Constant:
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0:279 1 (const int)
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0:279 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -2201,7 +2221,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 544
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// Id's are bound by 545
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Capability Shader
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Capability Sampled1D
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@ -2210,7 +2230,7 @@ gl_FragCoord origin is upper left
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 534 541 543
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EntryPoint Fragment 4 "main" 534 538
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "sizeQueryTemp"
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@ -2298,10 +2318,9 @@ gl_FragCoord origin is upper left
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MemberName 522(PS_OUTPUT) 0 "Color"
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MemberName 522(PS_OUTPUT) 1 "Depth"
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Name 524 "psout"
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Name 534 "@entryPointOutput"
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Name 539 "g_sSamp"
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Name 541 "Color"
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Name 543 "Depth"
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Name 534 "Color"
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Name 538 "Depth"
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Name 544 "g_sSamp"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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@ -2331,10 +2350,10 @@ gl_FragCoord origin is upper left
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Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
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Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
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MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 539(g_sSamp) DescriptorSet 0
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Decorate 539(g_sSamp) Binding 0
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Decorate 541(Color) Location 0
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Decorate 543(Depth) BuiltIn FragDepth
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Decorate 534(Color) Location 0
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Decorate 538(Depth) BuiltIn FragDepth
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Decorate 544(g_sSamp) DescriptorSet 0
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Decorate 544(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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@ -2441,15 +2460,13 @@ gl_FragCoord origin is upper left
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528: TypePointer Function 521(fvec4)
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530: 14(int) Constant 1
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531: TypePointer Function 9(float)
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533: TypePointer Output 522(PS_OUTPUT)
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534(@entryPointOutput): 533(ptr) Variable Output
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537: TypeSampler
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538: TypePointer UniformConstant 537
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539(g_sSamp): 538(ptr) Variable UniformConstant
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540: TypePointer Output 521(fvec4)
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541(Color): 540(ptr) Variable Output
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542: TypePointer Output 9(float)
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543(Depth): 542(ptr) Variable Output
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533: TypePointer Output 521(fvec4)
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534(Color): 533(ptr) Variable Output
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537: TypePointer Output 9(float)
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538(Depth): 537(ptr) Variable Output
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542: TypeSampler
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543: TypePointer UniformConstant 542
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544(g_sSamp): 543(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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8(sizeQueryTemp): 7(ptr) Variable Function
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@ -3063,7 +3080,11 @@ gl_FragCoord origin is upper left
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Store 529 527
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532: 531(ptr) AccessChain 524(psout) 530
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Store 532 526
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535:522(PS_OUTPUT) Load 524(psout)
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Store 534(@entryPointOutput) 535
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535: 528(ptr) AccessChain 524(psout) 525
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536: 521(fvec4) Load 535
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Store 534(Color) 536
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539: 531(ptr) AccessChain 524(psout) 530
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540: 9(float) Load 539
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Store 538(Depth) 540
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Return
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FunctionEnd
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