HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.
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67 changed files with 4024 additions and 2886 deletions
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@ -64,10 +64,20 @@ gl_FragCoord origin is upper left
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0:33 1 (const int)
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0:33 Constant:
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0:33 1.000000
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0:35 Sequence
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0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:35 Depth: direct index for structure (temp float FragDepth)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -150,10 +160,20 @@ gl_FragCoord origin is upper left
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0:33 1 (const int)
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0:33 Constant:
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0:33 1.000000
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0:35 Sequence
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0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Sequence
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0:? Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:35 Depth: direct index for structure (temp float FragDepth)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@ -169,13 +189,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 89
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// Id's are bound by 90
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 72 86 88
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EntryPoint Fragment 4 "main" 72 76
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval20"
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@ -189,27 +209,26 @@ gl_FragCoord origin is upper left
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MemberName 63(PS_OUTPUT) 0 "Color"
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MemberName 63(PS_OUTPUT) 1 "Depth"
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Name 65 "psout"
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Name 72 "@entryPointOutput"
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Name 77 "g_tTex1df4a"
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Name 78 "g_tTex1df4"
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Name 81 "g_tTex1di4"
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Name 84 "g_tTex1du4"
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Name 86 "Color"
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Name 88 "Depth"
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Name 72 "Color"
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Name 76 "Depth"
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Name 82 "g_tTex1df4a"
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Name 83 "g_tTex1df4"
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Name 86 "g_tTex1di4"
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Name 89 "g_tTex1du4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 51(g_tTex2du4) DescriptorSet 0
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MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 77(g_tTex1df4a) DescriptorSet 0
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Decorate 77(g_tTex1df4a) Binding 1
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Decorate 78(g_tTex1df4) DescriptorSet 0
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Decorate 78(g_tTex1df4) Binding 0
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Decorate 81(g_tTex1di4) DescriptorSet 0
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Decorate 84(g_tTex1du4) DescriptorSet 0
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Decorate 86(Color) Location 0
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Decorate 88(Depth) BuiltIn FragDepth
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Decorate 72(Color) Location 0
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Decorate 76(Depth) BuiltIn FragDepth
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Decorate 82(g_tTex1df4a) DescriptorSet 0
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Decorate 82(g_tTex1df4a) Binding 1
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Decorate 83(g_tTex1df4) DescriptorSet 0
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Decorate 83(g_tTex1df4) Binding 0
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Decorate 86(g_tTex1di4) DescriptorSet 0
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Decorate 89(g_tTex1du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -259,22 +278,20 @@ gl_FragCoord origin is upper left
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66: 6(float) Constant 1065353216
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67: 7(fvec4) ConstantComposite 66 66 66 66
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69: TypePointer Function 6(float)
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71: TypePointer Output 63(PS_OUTPUT)
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72(@entryPointOutput): 71(ptr) Variable Output
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75: TypeImage 6(float) 1D array sampled format:Unknown
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76: TypePointer UniformConstant 75
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77(g_tTex1df4a): 76(ptr) Variable UniformConstant
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78(g_tTex1df4): 76(ptr) Variable UniformConstant
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79: TypeImage 25(int) 1D array sampled format:Unknown
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80: TypePointer UniformConstant 79
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81(g_tTex1di4): 80(ptr) Variable UniformConstant
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82: TypeImage 45(int) 1D array sampled format:Unknown
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83: TypePointer UniformConstant 82
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84(g_tTex1du4): 83(ptr) Variable UniformConstant
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85: TypePointer Output 7(fvec4)
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86(Color): 85(ptr) Variable Output
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87: TypePointer Output 6(float)
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88(Depth): 87(ptr) Variable Output
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71: TypePointer Output 7(fvec4)
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72(Color): 71(ptr) Variable Output
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75: TypePointer Output 6(float)
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76(Depth): 75(ptr) Variable Output
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80: TypeImage 6(float) 1D array sampled format:Unknown
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81: TypePointer UniformConstant 80
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82(g_tTex1df4a): 81(ptr) Variable UniformConstant
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83(g_tTex1df4): 81(ptr) Variable UniformConstant
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84: TypeImage 25(int) 1D array sampled format:Unknown
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85: TypePointer UniformConstant 84
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86(g_tTex1di4): 85(ptr) Variable UniformConstant
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87: TypeImage 45(int) 1D array sampled format:Unknown
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88: TypePointer UniformConstant 87
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89(g_tTex1du4): 88(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@ -300,7 +317,11 @@ gl_FragCoord origin is upper left
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Store 68 67
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70: 69(ptr) AccessChain 65(psout) 27
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Store 70 66
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73:63(PS_OUTPUT) Load 65(psout)
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Store 72(@entryPointOutput) 73
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73: 8(ptr) AccessChain 65(psout) 28
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74: 7(fvec4) Load 73
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Store 72(Color) 74
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77: 69(ptr) AccessChain 65(psout) 27
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78: 6(float) Load 77
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Store 76(Depth) 78
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Return
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FunctionEnd
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