HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs.

This commit is contained in:
John Kessenich 2016-09-16 03:05:12 -06:00
parent f8e494c18c
commit d21baed6bc
67 changed files with 4024 additions and 2886 deletions

View file

@ -139,10 +139,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -303,10 +313,20 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Sequence
0:? Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:43 Color: direct index for structure (temp 4-component vector of float)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 0 (const int)
0:43 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:43 Depth: direct index for structure (temp float FragDepth)
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Constant:
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -325,7 +345,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 149
// Id's are bound by 150
Capability Shader
Capability Sampled1D
@ -333,7 +353,7 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 141 146 148
EntryPoint Fragment 4 "main" 141 145
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
@ -359,10 +379,9 @@ gl_FragCoord origin is upper left
MemberName 131(PS_OUTPUT) 0 "Color"
MemberName 131(PS_OUTPUT) 1 "Depth"
Name 133 "psout"
Name 141 "@entryPointOutput"
Name 144 "g_tTex1df4"
Name 146 "Color"
Name 148 "Depth"
Name 141 "Color"
Name 145 "Depth"
Name 149 "g_tTex1df4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 11(g_tTex1df4a) Binding 1
Decorate 15(g_sSamp) DescriptorSet 0
@ -376,10 +395,10 @@ gl_FragCoord origin is upper left
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0
Decorate 146(Color) Location 0
Decorate 148(Depth) BuiltIn FragDepth
Decorate 141(Color) Location 0
Decorate 145(Depth) BuiltIn FragDepth
Decorate 149(g_tTex1df4) DescriptorSet 0
Decorate 149(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -450,13 +469,11 @@ gl_FragCoord origin is upper left
135: 130(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 130(fvec4)
138: 23(int) Constant 1
140: TypePointer Output 131(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144(g_tTex1df4): 10(ptr) Variable UniformConstant
145: TypePointer Output 130(fvec4)
146(Color): 145(ptr) Variable Output
147: TypePointer Output 6(float)
148(Depth): 147(ptr) Variable Output
140: TypePointer Output 130(fvec4)
141(Color): 140(ptr) Variable Output
144: TypePointer Output 6(float)
145(Depth): 144(ptr) Variable Output
149(g_tTex1df4): 10(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
@ -536,7 +553,11 @@ gl_FragCoord origin is upper left
Store 137 135
139: 7(ptr) AccessChain 133(psout) 138
Store 139 134
142:131(PS_OUTPUT) Load 133(psout)
Store 141(@entryPointOutput) 142
142: 136(ptr) AccessChain 133(psout) 24
143: 130(fvec4) Load 142
Store 141(Color) 143
146: 7(ptr) AccessChain 133(psout) 138
147: 6(float) Load 146
Store 145(Depth) 147
Return
FunctionEnd