Implement conservative depth layout qualifiers. Based partly on a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27758 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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9 changed files with 124 additions and 15 deletions
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@ -2565,8 +2565,14 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
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error(loc, "can only change layout qualification of", "redeclaration", symbol->getName().c_str());
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if (qualifier.storage != EvqVaryingOut)
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error(loc, "cannot change output storage qualification of", "redeclaration", symbol->getName().c_str());
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// TODO 4.2: gl_FragDepth redeclaration
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}
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if (publicType.layoutDepth != EldNone) {
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if (intermediate.inIoAccessed("gl_FragDepth"))
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error(loc, "cannot redeclare after use", "gl_FragDepth", "");
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if (! intermediate.setDepth(publicType.layoutDepth))
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error(loc, "all redeclarations must use the same depth layout on", "redeclaration", symbol->getName().c_str());
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}
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}
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// TODO: semantics quality: separate smooth from nothing declared, then use IsInterpolation for several tests above
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return symbol;
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@ -2965,8 +2971,8 @@ void TParseContext::finalErrorCheck()
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// Layout qualifier stuff.
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//
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// Put the id's layout qualification into the public type. This is before we know any
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// type information for error checking.
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// Put the id's layout qualification into the public type, for qualifiers not having a number set.
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// This is before we know any type information for error checking.
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void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType, TString& id)
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{
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std::transform(id.begin(), id.end(), id.begin(), ::tolower);
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@ -3105,12 +3111,20 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
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publicType.shaderQualifiers.earlyFragmentTests = true;
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return;
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}
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for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(depth+1)) {
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if (id == TQualifier::getLayoutDepthString(depth)) {
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requireProfile(loc, ECoreProfile | ECompatibilityProfile, "depth layout qualifier");
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, 0, "depth layout qualifier");
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publicType.shaderQualifiers.layoutDepth = depth;
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return;
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}
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}
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}
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error(loc, "unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)", id.c_str(), "");
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}
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// Put the id's layout qualifier value into the public type. This is before we know any
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// type information for error checking.
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// Put the id's layout qualifier value into the public type, for qualifiers having a number set.
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// This is before we know any type information for error checking.
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void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType, TString& id, const TIntermTyped* node)
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{
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const char* feature = "layout-id value";
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@ -3742,6 +3756,8 @@ TIntermNode* TParseContext::declareVariable(TSourceLoc loc, TString& identifier,
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if (identifier != "gl_FragCoord" && (publicType.shaderQualifiers.originUpperLeft || publicType.shaderQualifiers.pixelCenterInteger))
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error(loc, "can only apply origin_upper_left and pixel_center_origin to gl_FragCoord", "layout qualifier", "");
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if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.layoutDepth != EldNone)
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error(loc, "can only apply depth layout to gl_FragDepth", "layout qualifier", "");
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// Check for redeclaration of built-ins and/or attempting to declare a reserved name
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bool newDeclaration = false; // true if a new entry gets added to the symbol table
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