Add an interface to get the GLSL IO mapper and resolver
The TProgram::mapIO method takes a TIoMapResolver and a TIoMapper, however the only way to obtain instances of these was from methods in iomapper.h. Rather than try to expose that header as part of the API, new methods are added to the public ShaderLang.h header to create a TDefaultGlslIoResolver and a TGlslIoMapper and return them as pointers to their respective base classes, which are defined in the public header.
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3 changed files with 28 additions and 10 deletions
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@ -1716,6 +1716,10 @@ public:
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virtual bool compile(TIntermNode*, int = 0, EProfile = ENoProfile) { return true; }
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};
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TIoMapper* GetGlslIoMapper() {
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return static_cast<TIoMapper*>(new TGlslIoMapper());
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}
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TShader::TShader(EShLanguage s)
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: stage(s), lengths(nullptr), stringNames(nullptr), preamble(""), overrideVersion(0)
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{
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@ -2164,6 +2168,12 @@ int TProgram::getNumAtomicCounters() const { return r
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const TObjectReflection& TProgram::getAtomicCounter(int index) const { return reflection->getAtomicCounter(index); }
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void TProgram::dumpReflection() { if (reflection != nullptr) reflection->dump(); }
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TIoMapResolver* TProgram::getGlslIoResolver(EShLanguage stage) {
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auto *intermediate = getIntermediate(stage);
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if (!intermediate)
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return NULL;
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return static_cast<TIoMapResolver*>(new TDefaultGlslIoResolver(*intermediate));
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}
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//
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// I/O mapping implementation.
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//
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