HLSL: Hook up constructor expressions through the AST.

This commit is contained in:
John Kessenich 2016-03-13 11:24:20 -06:00
parent 87142c71fb
commit d016be19fb
7 changed files with 139 additions and 29 deletions

View file

@ -2,7 +2,7 @@ float4x4 World;
float4x4 View;
float4x4 Projection;
float4 AmbientColor = float4(1, 1, 1, 1);
float4 AmbientColor = float4(1, 0.5, 0, 1);
float AmbientIntensity = 0.1;
//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0