HLSL: Hook up constructor expressions through the AST.
This commit is contained in:
parent
87142c71fb
commit
d016be19fb
7 changed files with 139 additions and 29 deletions
|
|
@ -2,7 +2,7 @@ float4x4 World;
|
|||
float4x4 View;
|
||||
float4x4 Projection;
|
||||
|
||||
float4 AmbientColor = float4(1, 1, 1, 1);
|
||||
float4 AmbientColor = float4(1, 0.5, 0, 1);
|
||||
float AmbientIntensity = 0.1;
|
||||
|
||||
//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue