WIP: HLSL: Buffer types should be unsampled.
RWBuffer objects were generating (properly) unsampled resoures, while Buffer objects were not. This fixes that.
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6 changed files with 429 additions and 443 deletions
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@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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@ -198,14 +198,14 @@ gl_FragCoord origin is upper left
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0:20 Constant:
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0:20 0 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform imageBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int i, layout( offset=4) uniform uint u, layout( offset=8) uniform float f, layout( offset=12) uniform bool b, layout( offset=16) uniform 2-component vector of int i2, layout( offset=24) uniform 2-component vector of uint u2, layout( offset=32) uniform 2-component vector of float f2, layout( offset=40) uniform 2-component vector of bool b2, layout( offset=48) uniform uint upos, layout( offset=52) uniform float fpos})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 81
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// Id's are bound by 80
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Capability Shader
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Capability Sampled1D
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@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
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Name 57 "sizeQueryTemp"
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Name 66 "ps_output"
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Name 74 "color"
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Name 80 "g_tTexbfs"
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Name 79 "g_tTexbfs"
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MemberDecorate 17($Global) 0 Offset 0
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MemberDecorate 17($Global) 1 Offset 4
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MemberDecorate 17($Global) 2 Offset 8
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@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
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Decorate 19 DescriptorSet 0
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Decorate 31(g_tTex1df4) DescriptorSet 0
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Decorate 74(color) Location 0
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Decorate 80(g_tTexbfs) DescriptorSet 0
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Decorate 79(g_tTexbfs) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -288,10 +288,9 @@ gl_FragCoord origin is upper left
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68: TypePointer Function 7(fvec4)
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73: TypePointer Output 7(fvec4)
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74(color): 73(ptr) Variable Output
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77: TypeImage 6(float) Buffer sampled format:R32f
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78: TypeSampledImage 77
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79: TypePointer UniformConstant 78
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80(g_tTexbfs): 79(ptr) Variable UniformConstant
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77: TypeImage 6(float) Buffer nonsampled format:R32f
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78: TypePointer UniformConstant 77
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79(g_tTexbfs): 78(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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75:8(PS_OUTPUT) FunctionCall 10(@main()
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