Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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125 changed files with 14154 additions and 212 deletions
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@ -1,5 +1,5 @@
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420.vert
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:2: '#version' : must occur first in shader
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
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@ -126,15 +126,15 @@ ERROR: node is still EOpNull!
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0:? 'dx' (const float)
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0:? 4.200000
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? '__anon__1' (layout(binding=1 ) in block{in int aoeua})
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0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@1' (layout(binding=1 ) in block{in int aoeua})
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0:? 'anon@2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
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0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? '__anon__3' (out block{out implicitly-sized array of float gl_ClipDistance, })
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0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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@ -145,4 +145,108 @@ Linked vertex stage:
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Shader version: 420
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ERROR: node is still EOpNull!
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0:20 Function Definition: foo( (const int)
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (int)
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0:23 'b' (const (read only) int)
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0:23 'anonconst' (int)
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0:25 Sequence
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0:25 move second child to first child (int)
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0:25 'd' (const (read only) int)
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0:25 'b' (const (read only) int)
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0:29 Branch: Return with expression
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0:29 'b' (const (read only) int)
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0:32 Function Definition: main( (void)
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0:32 Function Parameters:
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0:? Sequence
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0:35 Test condition and select (void)
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0:35 Condition
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0:35 Compare Equal (bool)
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0:35 'i' (int)
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0:35 Constant:
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0:35 3 (const int)
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0:35 true case
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0:36 Sequence
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0:36 move second child to first child (int)
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0:36 'j' (int)
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0:36 'i' (int)
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0:42 Loop with condition tested first
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0:42 Loop Condition
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0:42 Constant:
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0:42 true (const bool)
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0:42 No loop body
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0:50 Function Definition: bar(vf4; (void)
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0:50 Function Parameters:
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0:50 'v' (in 4-component vector of float)
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0:? Sequence
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0:53 's' (int)
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0:54 's' (int)
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0:55 Test condition and select (void)
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0:55 Condition
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0:55 Compare Equal (bool)
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0:55 direct index (float)
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0:55 direct index (4-component vector of float)
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0:55 'bad' (in 10-element array of 4-component vector of float)
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0:55 Constant:
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0:55 0 (const int)
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0:55 Constant:
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0:55 0 (const int)
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0:55 Constant:
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0:55 4.200000
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0:55 true case is null
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0:57 Test condition and select (void)
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0:57 Condition
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0:57 Constant:
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0:57 true (const bool)
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0:57 true case
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0:58 move second child to first child (4-component vector of float)
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0:58 'badorder3' (flat out 4-component vector of float)
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0:58 direct index (4-component vector of float)
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0:58 'bad' (in 10-element array of 4-component vector of float)
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0:58 Constant:
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0:58 0 (const int)
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0:61 Sequence
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0:61 move second child to first child (3-component vector of float)
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0:61 'smeared' (3-component vector of float)
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0:61 Construct vec3 (3-component vector of float)
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0:61 'f' (float)
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0:62 'f' (float)
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0:63 'f' (float)
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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0:? 'badorder' (in 4-component vector of float)
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0:? 'badorder2' (invariant smooth out 4-component vector of float)
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0:? 'badorder4' (centroid in 4-component vector of float)
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0:? 'badorder3' (flat out 4-component vector of float)
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0:? 'rep' (smooth flat out 4-component vector of float)
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0:? 'rep2' (centroid smooth sample out 4-component vector of float)
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0:? 'rep3' (in 4-component vector of float)
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0:? 'anonconst' (int)
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0:? 'aconst' (const int)
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0:? 5 (const int)
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0:? 'a' (const int)
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0:? 5 (const int)
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0:? 'b' (int)
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0:? 'cx' (const float)
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0:? 4.200000
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0:? 'dx' (const float)
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0:? 4.200000
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0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
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0:? 'anon@1' (layout(binding=1 ) in block{in int aoeua})
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0:? 'anon@2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
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0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
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0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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