Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
dd09c05e5b
commit
cf0206c341
125 changed files with 14154 additions and 212 deletions
|
|
@ -42,15 +42,15 @@ ERROR: node is still EOpNull!
|
|||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 Constant:
|
||||
0:46 1 (const uint)
|
||||
0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:46 Constant:
|
||||
0:46 1 (const uint)
|
||||
0:47 move second child to first child (highp 3-component vector of float)
|
||||
|
|
@ -70,8 +70,8 @@ ERROR: node is still EOpNull!
|
|||
0:? 'color' (smooth out highp 3-component vector of float)
|
||||
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
|
||||
0:? '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:? '__anon__2' (out block{out highp float f})
|
||||
0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:? 'anon@2' (out block{out highp float f})
|
||||
0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
|
||||
0:? 'compute_only' (shared highp 4-component vector of float)
|
||||
0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
|
||||
|
|
@ -85,4 +85,62 @@ Linked vertex stage:
|
|||
|
||||
|
||||
Shader version: 300
|
||||
ERROR: node is still EOpNull!
|
||||
0:44 Function Definition: main( (void)
|
||||
0:44 Function Parameters:
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child (highp 4-component vector of float)
|
||||
0:46 'pos' (smooth out highp 4-component vector of float)
|
||||
0:46 vector-times-matrix (highp 4-component vector of float)
|
||||
0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
|
||||
0:46 add (highp 4X4 matrix of float)
|
||||
0:46 add (highp 4X4 matrix of float)
|
||||
0:46 add (highp 4X4 matrix of float)
|
||||
0:46 add (highp 4X4 matrix of float)
|
||||
0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float)
|
||||
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 M2: direct index for structure (layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float)
|
||||
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 Constant:
|
||||
0:46 1 (const uint)
|
||||
0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:46 Constant:
|
||||
0:46 1 (const uint)
|
||||
0:47 move second child to first child (highp 3-component vector of float)
|
||||
0:47 'color' (smooth out highp 3-component vector of float)
|
||||
0:47 vector-times-matrix (highp 3-component vector of float)
|
||||
0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
|
||||
0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float)
|
||||
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
|
||||
0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
|
||||
0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
|
||||
0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v})
|
||||
0:? 'pos' (smooth out highp 4-component vector of float)
|
||||
0:? 'color' (smooth out highp 3-component vector of float)
|
||||
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
|
||||
0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
|
||||
0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:? 'anon@2' (out block{out highp float f})
|
||||
0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
|
||||
0:? 'compute_only' (shared highp 4-component vector of float)
|
||||
0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
|
||||
0:? 'cd' (layout(location=40 ) in highp float)
|
||||
0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue