Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27721 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-13 16:54:02 +00:00
parent df1d81a958
commit cd77f8e922
11 changed files with 290 additions and 45 deletions

View file

@ -73,26 +73,27 @@ typedef enum {
// Symbolic names for extensions. Strings may be directly used when calling the
// functions, but better to have the compiler do spelling checks.
//
const char* const GL_OES_texture_3D = "GL_OES_texture_3D";
const char* const GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
const char* const GL_EXT_frag_depth = "GL_EXT_frag_depth";
const char* const GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
const char* const GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
const char* const GL_OES_texture_3D = "GL_OES_texture_3D";
const char* const GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
const char* const GL_EXT_frag_depth = "GL_EXT_frag_depth";
const char* const GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
const char* const GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
const char* const GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
const char* const GL_3DL_array_objects = "GL_3DL_array_objects";
const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
const char* const GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
const char* const GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
const char* const GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
const char* const GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
const char* const GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
const char* const GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
const char* const GL_ARB_derivative_control = "GL_ARB_derivative_control";
const char* const GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
const char* const GL_3DL_array_objects = "GL_3DL_array_objects";
const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
const char* const GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
const char* const GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
const char* const GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
const char* const GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
const char* const GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
const char* const GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
const char* const GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
const char* const GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
const char* const GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
const char* const GL_ARB_derivative_control = "GL_ARB_derivative_control";
const char* const GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
//const char* const GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
} // end namespace glslang