Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools. Also added -Od and -Os to disable optimizer and optimize for size. Fetching spirv-tools is optional for both glsl and hlsl. Legalization of hlsl is done by default if spirv-opt is present at cmake time. Optimization for glsl is currently done through the option -Os. Legalization testing is currently only done on four existing shaders. A separate baseLegalResults directory holds those results. All previous testing is done with the optimizer disabled.
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16 changed files with 536 additions and 23 deletions
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Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out
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Test/baseLegalResults/hlsl.flattenOpaqueInit.vert.out
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hlsl.flattenOpaqueInit.vert
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WARNING: 0:20: '=' : cannot do member-wise aliasing for opaque members with this initializer
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 76
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 58
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Source HLSL 500
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Name 4 "main"
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Name 17 "FxaaTex"
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MemberName 17(FxaaTex) 0 "smpl"
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MemberName 17(FxaaTex) 1 "tex"
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Name 36 "g_tInputTexture_sampler"
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Name 37 "g_tInputTexture"
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Name 39 "t"
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Name 43 "flattenTemp"
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Name 45 "tex2.smpl"
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Name 50 "tex2.tex"
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Name 58 "@entryPointOutput"
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Decorate 36(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 37(g_tInputTexture) DescriptorSet 0
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Decorate 58(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer UniformConstant 6
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8: TypeFloat 32
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9: TypeImage 8(float) 2D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11: TypeVector 8(float) 4
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17(FxaaTex): TypeStruct 6 9
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26: TypeSampledImage 9
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28: TypeVector 8(float) 2
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29: 8(float) Constant 1050253722
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30: 8(float) Constant 1053609165
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31: 28(fvec2) ConstantComposite 29 30
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32: 8(float) Constant 0
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36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
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37(g_tInputTexture): 10(ptr) Variable UniformConstant
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38: TypePointer UniformConstant 17(FxaaTex)
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39(t): 38(ptr) Variable UniformConstant
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43(flattenTemp): 38(ptr) Variable UniformConstant
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45(tex2.smpl): 7(ptr) Variable UniformConstant
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46: TypeInt 32 1
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47: 46(int) Constant 0
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50(tex2.tex): 10(ptr) Variable UniformConstant
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51: 46(int) Constant 1
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57: TypePointer Output 11(fvec4)
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58(@entryPointOutput): 57(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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70: 17(FxaaTex) Load 39(t)
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Store 43(flattenTemp) 70
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63: 7(ptr) AccessChain 43(flattenTemp) 47
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64: 6 Load 63
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Store 45(tex2.smpl) 64
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65: 10(ptr) AccessChain 43(flattenTemp) 51
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66: 9 Load 65
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Store 50(tex2.tex) 66
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72: 9 Load 37(g_tInputTexture)
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73: 6 Load 36(g_tInputTexture_sampler)
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74: 26 SampledImage 72 73
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75: 11(fvec4) ImageSampleExplicitLod 74 31 Lod 32
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Store 58(@entryPointOutput) 75
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Return
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FunctionEnd
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