Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools. Also added -Od and -Os to disable optimizer and optimize for size. Fetching spirv-tools is optional for both glsl and hlsl. Legalization of hlsl is done by default if spirv-opt is present at cmake time. Optimization for glsl is currently done through the option -Os. Legalization testing is currently only done on four existing shaders. A separate baseLegalResults directory holds those results. All previous testing is done with the optimizer disabled.
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16 changed files with 536 additions and 23 deletions
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@ -48,8 +48,11 @@
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namespace glslang {
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struct SpvOptions {
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SpvOptions() : generateDebugInfo(false) { }
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SpvOptions() : generateDebugInfo(false), disableOptimizer(true),
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optimizeSize(false) { }
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bool generateDebugInfo;
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bool disableOptimizer;
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bool optimizeSize;
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};
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void GetSpirvVersion(std::string&);
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