HLSL: phase 3c: add option to use Unknown storage format
This uses the Unknown storage format, instead of deducing the format from the texture declaration type.
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6 changed files with 25 additions and 23 deletions
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@ -309,6 +309,7 @@ public:
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void setShiftUboBinding(unsigned int base);
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void setAutoMapBindings(bool map);
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void setFlattenUniformArrays(bool flatten);
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void setNoStorageFormat(bool useUnknownFormat);
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// Interface to #include handlers.
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//
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