HLSL: phase 3c: add option to use Unknown storage format
This uses the Unknown storage format, instead of deducing the format from the texture declaration type.
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6 changed files with 25 additions and 23 deletions
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@ -1497,6 +1497,7 @@ void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShift
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void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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