HLSL: Stop including empty structures in the I/O interface. Fix #785.
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6042eb475b
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23 changed files with 64 additions and 244 deletions
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@ -53,7 +53,6 @@ Shader version: 500
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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Linked vertex stage:
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@ -113,18 +112,17 @@ Shader version: 500
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 51
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// Id's are bound by 48
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 42 50
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EntryPoint Vertex 4 "main" 42
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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@ -138,14 +136,11 @@ Shader version: 500
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Name 33 "vsout"
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Name 42 "@entryPointOutput_Pos"
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Name 47 "g_sSamp"
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Name 48 "VS_OUTPUT"
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Name 50 "@entryPointOutput"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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Decorate 42(@entryPointOutput_Pos) BuiltIn Position
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Decorate 47(g_sSamp) DescriptorSet 0
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Decorate 47(g_sSamp) Binding 0
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Decorate 50(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -169,9 +164,6 @@ Shader version: 500
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45: TypeSampler
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46: TypePointer UniformConstant 45
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47(g_sSamp): 46(ptr) Variable UniformConstant
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48(VS_OUTPUT): TypeStruct
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49: TypePointer Output 48(VS_OUTPUT)
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50(@entryPointOutput): 49(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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43:8(VS_OUTPUT) FunctionCall 10(@main()
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