HLSL: Stop including empty structures in the I/O interface. Fix #785.
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23 changed files with 64 additions and 244 deletions
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@ -91,7 +91,6 @@ Shader version: 500
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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@ -190,18 +189,17 @@ Shader version: 500
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 70
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// Id's are bound by 67
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 39 51 69
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EntryPoint Vertex 4 "main" 39 51
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Source HLSL 500
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Name 4 "main"
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Name 11 "VS_OUTPUT"
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@ -216,11 +214,8 @@ Shader version: 500
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Name 42 "param"
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Name 43 "param"
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Name 51 "clip0"
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Name 67 "VS_OUTPUT"
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Name 69 "@entryPointOutput"
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Decorate 39(@entryPointOutput_Position) BuiltIn Position
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Decorate 51(clip0) BuiltIn ClipDistance
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Decorate 69(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -253,9 +248,6 @@ Shader version: 500
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56: 19(int) Constant 1
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60: 19(int) Constant 2
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64: 19(int) Constant 3
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67(VS_OUTPUT): TypeStruct
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68: TypePointer Output 67(VS_OUTPUT)
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69(@entryPointOutput): 68(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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40(clip0): 8(ptr) Variable Function
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