HLSL: Stop including empty structures in the I/O interface. Fix #785.

This commit is contained in:
John Kessenich 2017-08-03 18:41:48 -06:00
parent 6042eb475b
commit cca42a8ea6
23 changed files with 64 additions and 244 deletions

View file

@ -114,7 +114,6 @@ Shader version: 500
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
@ -236,18 +235,17 @@ Shader version: 500
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 65
// Id's are bound by 62
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 41 47 64
EntryPoint Vertex 4 "main" 41 47
Source HLSL 500
Name 4 "main"
Name 9 "VS_OUTPUT"
@ -259,11 +257,8 @@ Shader version: 500
Name 38 "flattenTemp"
Name 41 "@entryPointOutput_Position"
Name 47 "@entryPointOutput_clip1"
Name 62 "VS_OUTPUT"
Name 64 "@entryPointOutput"
Decorate 41(@entryPointOutput_Position) BuiltIn Position
Decorate 47(@entryPointOutput_clip1) BuiltIn ClipDistance
Decorate 64(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -295,9 +290,6 @@ Shader version: 500
47(@entryPointOutput_clip1): 46(ptr) Variable Output
50: TypePointer Output 6(float)
58: 15(int) Constant 3
62(VS_OUTPUT): TypeStruct
63: TypePointer Output 62(VS_OUTPUT)
64(@entryPointOutput): 63(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38(flattenTemp): 13(ptr) Variable Function