HLSL: Stop including empty structures in the I/O interface. Fix #785.

This commit is contained in:
John Kessenich 2017-08-03 18:41:48 -06:00
parent 6042eb475b
commit cca42a8ea6
23 changed files with 64 additions and 244 deletions

View file

@ -152,7 +152,6 @@ Shader version: 500
0:11 Constant:
0:11 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
@ -313,19 +312,18 @@ Shader version: 500
0:11 Constant:
0:11 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 76
// Id's are bound by 73
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 44 51 57 75
EntryPoint Vertex 4 "main" 44 51 57
Source HLSL 500
Name 4 "main"
Name 8 "VS_INPUT"
@ -341,12 +339,9 @@ Shader version: 500
Name 47 "flattenTemp"
Name 51 "@entryPointOutput_Position"
Name 57 "@entryPointOutput_ClipRect"
Name 73 "VS_OUTPUT"
Name 75 "@entryPointOutput"
Decorate 44(Position) Location 0
Decorate 51(@entryPointOutput_Position) BuiltIn Position
Decorate 57(@entryPointOutput_ClipRect) BuiltIn ClipDistance
Decorate 75(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -384,9 +379,6 @@ Shader version: 500
60: TypePointer Output 6(float)
65: 20(int) Constant 2
69: 20(int) Constant 3
73(VS_OUTPUT): TypeStruct
74: TypePointer Output 73(VS_OUTPUT)
75(@entryPointOutput): 74(ptr) Variable Output
4(main): 2 Function None 3
5: Label
42(v): 41(ptr) Variable Function