HLSL: Stop including empty structures in the I/O interface. Fix #785.

This commit is contained in:
John Kessenich 2017-08-03 18:41:48 -06:00
parent 6042eb475b
commit cca42a8ea6
23 changed files with 64 additions and 244 deletions

View file

@ -128,7 +128,6 @@ Shader version: 500
0:11 Constant:
0:11 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
@ -265,19 +264,18 @@ Shader version: 500
0:11 Constant:
0:11 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? 'Position' (layout( location=0) in 4-component vector of float)
0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 75
// Id's are bound by 72
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 43 50 56 74
EntryPoint Vertex 4 "main" 43 50 56
Source HLSL 500
Name 4 "main"
Name 8 "VS_INPUT"
@ -293,12 +291,9 @@ Shader version: 500
Name 46 "flattenTemp"
Name 50 "@entryPointOutput_Position"
Name 56 "@entryPointOutput_ClipRect"
Name 72 "VS_OUTPUT"
Name 74 "@entryPointOutput"
Decorate 43(Position) Location 0
Decorate 50(@entryPointOutput_Position) BuiltIn Position
Decorate 56(@entryPointOutput_ClipRect) BuiltIn ClipDistance
Decorate 74(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -335,9 +330,6 @@ Shader version: 500
59: TypePointer Output 6(float)
64: 16(int) Constant 2
68: 16(int) Constant 3
72(VS_OUTPUT): TypeStruct
73: TypePointer Output 72(VS_OUTPUT)
74(@entryPointOutput): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
41(v): 40(ptr) Variable Function