Tests: Move to just linefeed to simply cross-platform test changes.
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246 changed files with 59763 additions and 59760 deletions
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@ -1,44 +1,44 @@
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versionsErrors.frag
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ERROR: #version: versions before 150 do not allow a profile token
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ERROR: 0:38: 'attribute' : not supported in this stage: fragment
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ERROR: 0:40: 'sampler2DRect' : Reserved word.
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ERROR: 0:44: 'floating-point suffix' : not supported for this version or the enabled extensions
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ERROR: 4 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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Linked fragment stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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versionsErrors.frag
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ERROR: #version: versions before 150 do not allow a profile token
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ERROR: 0:38: 'attribute' : not supported in this stage: fragment
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ERROR: 0:40: 'sampler2DRect' : Reserved word.
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ERROR: 0:44: 'floating-point suffix' : not supported for this version or the enabled extensions
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ERROR: 4 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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Linked fragment stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (smooth in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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