Tests: Move to just linefeed to simply cross-platform test changes.
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246 changed files with 59763 additions and 59760 deletions
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@ -1,33 +1,33 @@
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sample.frag
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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sample.frag
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:? Linker Objects
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0:? 'color' (smooth in 3-component vector of float)
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