Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich 2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View file

@ -1,33 +1,33 @@
sample.frag
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
sample.frag
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 Construct vec4 (temp 4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)