Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich 2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View file

@ -1,81 +1,81 @@
flowControl.frag
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)
flowControl.frag
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (temp void)
0:17 Condition
0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (temp 4-component vector of float)
0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)