Tests: Move to just linefeed to simply cross-platform test changes.
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246 changed files with 59763 additions and 59760 deletions
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@ -1,38 +1,38 @@
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depthOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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0:? 'Depth' (smooth in float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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0:? 'Depth' (smooth in float)
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depthOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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0:? 'Depth' (smooth in float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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0:? 'Depth' (smooth in float)
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