Tests: Move to just linefeed to simply cross-platform test changes.
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562394d112
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246 changed files with 59763 additions and 59760 deletions
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@ -1,69 +1,69 @@
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450.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:12: 'out' : cannot be bool
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ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
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ERROR: 2 compilation errors. No code generated.
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Shader version: 450
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 direct index (temp float CullDistance)
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0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:9 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:9 Constant:
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0:9 10 (const uint)
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 4.500000
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0:? Linker Objects
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0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'outb' (smooth out bool)
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0:? 'outo' (smooth out sampler2D)
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0:? 'outa' (smooth out 4-element array of float)
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0:? 'outaa' (smooth out 4-element array of 2-element array of float)
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0:? 'outs' (smooth out structure{global float f})
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0:? 'outasa' (smooth out 4-element array of structure{global float f})
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0:? 'outsa' (smooth out 4-element array of structure{global float f})
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0:? 'outSA' (smooth out structure{global 4-element array of float f})
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0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 direct index (temp float CullDistance)
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0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:9 Constant:
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0:9 10 (const uint)
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 4.500000
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0:? Linker Objects
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0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:? 'outb' (smooth out bool)
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0:? 'outo' (smooth out sampler2D)
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0:? 'outa' (smooth out 4-element array of float)
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0:? 'outaa' (smooth out 4-element array of 2-element array of float)
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0:? 'outs' (smooth out structure{global float f})
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0:? 'outasa' (smooth out 4-element array of structure{global float f})
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0:? 'outsa' (smooth out 4-element array of structure{global float f})
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0:? 'outSA' (smooth out structure{global 4-element array of float f})
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0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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450.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:12: 'out' : cannot be bool
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ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
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ERROR: 2 compilation errors. No code generated.
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Shader version: 450
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 direct index (temp float CullDistance)
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0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:9 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:9 Constant:
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0:9 10 (const uint)
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 4.500000
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0:? Linker Objects
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0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'outb' (smooth out bool)
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0:? 'outo' (smooth out sampler2D)
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0:? 'outa' (smooth out 4-element array of float)
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0:? 'outaa' (smooth out 4-element array of 2-element array of float)
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0:? 'outs' (smooth out structure{global float f})
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0:? 'outasa' (smooth out 4-element array of structure{global float f})
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0:? 'outsa' (smooth out 4-element array of structure{global float f})
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0:? 'outSA' (smooth out structure{global 4-element array of float f})
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0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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ERROR: node is still EOpNull!
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 direct index (temp float CullDistance)
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0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:9 Constant:
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0:9 10 (const uint)
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 4.500000
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0:? Linker Objects
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0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:? 'outb' (smooth out bool)
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0:? 'outo' (smooth out sampler2D)
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0:? 'outa' (smooth out 4-element array of float)
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0:? 'outaa' (smooth out 4-element array of 2-element array of float)
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0:? 'outs' (smooth out structure{global float f})
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0:? 'outasa' (smooth out 4-element array of structure{global float f})
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0:? 'outsa' (smooth out 4-element array of structure{global float f})
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0:? 'outSA' (smooth out structure{global 4-element array of float f})
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0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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