Tests: Move to just linefeed to simply cross-platform test changes.
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246 changed files with 59763 additions and 59760 deletions
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@ -1,68 +1,68 @@
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450.tese
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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input primitive = none
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vertex spacing = none
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triangle order = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:13 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
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Shader version: 450
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
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0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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450.tese
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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input primitive = none
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vertex spacing = none
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triangle order = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:13 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
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Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
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Shader version: 450
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
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0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
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