Tests: Move to just linefeed to simply cross-platform test changes.
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246 changed files with 59763 additions and 59760 deletions
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@ -1,31 +1,31 @@
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410.tesc
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 1 compilation errors. No code generated.
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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410.tesc
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 1 compilation errors. No code generated.
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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