Tests: Move to just linefeed to simply cross-platform test changes.
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parent
562394d112
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246 changed files with 59763 additions and 59760 deletions
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@ -1,112 +1,112 @@
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410.geom
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Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
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ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
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ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 0:32: 'gl_Position' : no such field in structure
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ERROR: 0:32: '=' : cannot convert from 'temp block{in float PointSize gl_PointSize}' to 'temp 4-component vector of float'
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ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
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ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void Position'
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WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
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ERROR: 7 compilation errors. No code generated.
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Shader version: 410
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:5 Constant:
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0:5 7 (const int)
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0:28 Function Definition: foo( (global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'p' (temp float)
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0:30 gl_PointSize: direct index for structure (in float PointSize)
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0:30 direct index (temp block{in float PointSize gl_PointSize})
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0:30 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 move second child to first child (temp float)
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0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
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0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:31 Constant:
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0:31 1 (const uint)
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0:31 'p' (temp float)
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0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
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0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:33 Constant:
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0:33 0 (const uint)
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0:36 Function Definition: foo5( (global float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 Constant:
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0:38 4.000000
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0:? Linker Objects
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0:? 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 410
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:5 Constant:
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0:5 7 (const int)
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0:28 Function Definition: foo( (global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'p' (temp float)
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0:30 gl_PointSize: direct index for structure (in float PointSize)
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0:30 direct index (temp block{in float PointSize gl_PointSize})
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0:30 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 move second child to first child (temp float)
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0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
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0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:31 Constant:
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0:31 1 (const uint)
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0:31 'p' (temp float)
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0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
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0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:33 Constant:
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0:33 0 (const uint)
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0:36 Function Definition: foo5( (global float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 Constant:
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0:38 4.000000
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0:? Linker Objects
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0:? 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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410.geom
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Warning, version 410 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
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ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
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ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 0:32: 'gl_Position' : no such field in structure
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ERROR: 0:32: '=' : cannot convert from 'temp block{in float PointSize gl_PointSize}' to 'temp 4-component vector of float'
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ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
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ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void Position'
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WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
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ERROR: 7 compilation errors. No code generated.
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Shader version: 410
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:5 Constant:
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0:5 7 (const int)
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0:28 Function Definition: foo( (global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'p' (temp float)
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0:30 gl_PointSize: direct index for structure (in float PointSize)
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0:30 direct index (temp block{in float PointSize gl_PointSize})
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0:30 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 move second child to first child (temp float)
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0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
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0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:31 Constant:
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0:31 1 (const uint)
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0:31 'p' (temp float)
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0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
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0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:33 Constant:
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0:33 0 (const uint)
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0:36 Function Definition: foo5( (global float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 Constant:
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0:38 4.000000
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0:? Linker Objects
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0:? 'gl_in' (in implicitly-sized array of block{in float PointSize gl_PointSize})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 410
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (global void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (temp int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:5 Constant:
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0:5 7 (const int)
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0:28 Function Definition: foo( (global void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'p' (temp float)
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0:30 gl_PointSize: direct index for structure (in float PointSize)
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0:30 direct index (temp block{in float PointSize gl_PointSize})
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0:30 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 move second child to first child (temp float)
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0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
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0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:31 Constant:
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0:31 1 (const uint)
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0:31 'p' (temp float)
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0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void Position)
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0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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0:33 Constant:
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0:33 0 (const uint)
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0:36 Function Definition: foo5( (global float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 Constant:
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0:38 4.000000
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0:? Linker Objects
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0:? 'gl_in' (in 2-element array of block{in float PointSize gl_PointSize})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, })
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