Fix issue with separable shader validation in iomapper

This commit is contained in:
Kevin McCullough 2021-10-13 15:32:38 -07:00
parent b9ba4c5743
commit cbab732905
15 changed files with 1350 additions and 2 deletions

View file

@ -0,0 +1,11 @@
#version 440
layout(location = 0) out vec4 a1;
layout(location = 1) out vec2 a2;
void main()
{
a1 = vec4(1.0);
a2 = vec2(0.5);
gl_Position = vec4(1.0);
}