Fix issue with separable shader validation in iomapper
This commit is contained in:
parent
b9ba4c5743
commit
cbab732905
15 changed files with 1350 additions and 2 deletions
19
Test/iomap.variableOutBlockIn.geom
Normal file
19
Test/iomap.variableOutBlockIn.geom
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#version 440
|
||||
|
||||
layout(triangles) in;
|
||||
layout(triangle_strip, max_vertices=3) out;
|
||||
|
||||
layout(location = 0) in Inputs {
|
||||
vec4 a1;
|
||||
vec2 a2;
|
||||
} gin[3];
|
||||
|
||||
layout(location = 0) out vec4 a1;
|
||||
layout(location = 1) out vec2 a2;
|
||||
|
||||
void main()
|
||||
{
|
||||
a1 = vec4(1.0);
|
||||
a2 = vec2(0.5);
|
||||
gl_Position = vec4(1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue