Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec). - Add int16 support to GLSL operators. - Add int16 type conversions (to int16, from int16). - Add int16 built-in functions.
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28 changed files with 8560 additions and 5521 deletions
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@ -724,6 +724,7 @@ int TPpContext::CPPerror(TPpToken* ppToken)
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if (token == PpAtomConstInt || token == PpAtomConstUint ||
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token == PpAtomConstInt64 || token == PpAtomConstUint64 ||
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#ifdef AMD_EXTENSIONS
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token == PpAtomConstInt16 || token == PpAtomConstUint16 ||
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token == PpAtomConstFloat16 ||
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#endif
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token == PpAtomConstFloat || token == PpAtomConstDouble) {
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@ -758,6 +759,10 @@ int TPpContext::CPPpragma(TPpToken* ppToken)
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case PpAtomConstUint:
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case PpAtomConstInt64:
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case PpAtomConstUint64:
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#ifdef AMD_EXTENSIONS
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case PpAtomConstInt16:
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case PpAtomConstUint16:
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#endif
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case PpAtomConstFloat:
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case PpAtomConstDouble:
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#ifdef AMD_EXTENSIONS
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