Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec). - Add int16 support to GLSL operators. - Add int16 type conversions (to int16, from int16). - Add int16 built-in functions.
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28 changed files with 8560 additions and 5521 deletions
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@ -147,7 +147,9 @@ const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader
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const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
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const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
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const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod";
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const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16";
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#endif
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#ifdef NV_EXTENSIONS
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const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage";
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