Implement extension GL_AMD_gpu_shader_int16

- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
This commit is contained in:
Rex Xu 2017-03-24 13:41:14 +08:00
parent 4d5bcd3162
commit cabbb788b4
28 changed files with 8560 additions and 5521 deletions

View file

@ -190,8 +190,6 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
case EbtFloat: break;
case EbtInt: s.append("i"); break;
case EbtUint: s.append("u"); break;
case EbtInt64: s.append("i64"); break;
case EbtUint64: s.append("u64"); break;
default: break; // some compilers want this
}
if (image) {
@ -1448,6 +1446,10 @@ public:
case EbtUint:
case EbtInt64:
case EbtUint64:
#ifdef AMD_EXTENSIONS
case EbtInt16:
case EbtUint16:
#endif
case EbtBool:
return true;
default:
@ -1531,6 +1533,10 @@ public:
case EbtUint: return "uint";
case EbtInt64: return "int64_t";
case EbtUint64: return "uint64_t";
#ifdef AMD_EXTENSIONS
case EbtInt16: return "int16_t";
case EbtUint16: return "uint16_t";
#endif
case EbtBool: return "bool";
case EbtAtomicUint: return "atomic_uint";
case EbtSampler: return "sampler/image";