CInterface: reformatted according to .clang-format rules

This commit is contained in:
Sergey Kosarevsky 2019-12-25 00:00:23 +03:00
parent 8cded6ccb9
commit ca593a98f9
3 changed files with 372 additions and 458 deletions

View file

@ -36,92 +36,79 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
typedef struct glslang_shader_s glslang_shader_t;
typedef struct glslang_program_s glslang_program_t;
typedef struct glslang_input_s
{
glslang_source_t language;
glslang_stage_t stage;
glslang_client_t client;
glslang_target_client_version_t client_version;
glslang_target_language_t target_language;
glslang_target_language_version_t target_language_version;
/** Shader source code */
const char* code;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;
int forward_compatible;
glslang_messages_t messages;
typedef struct glslang_input_s {
glslang_source_t language;
glslang_stage_t stage;
glslang_client_t client;
glslang_target_client_version_t client_version;
glslang_target_language_t target_language;
glslang_target_language_version_t target_language_version;
/** Shader source code */
const char* code;
int default_version;
glslang_profile_t default_profile;
int force_default_version_and_profile;
int forward_compatible;
glslang_messages_t messages;
} glslang_input_t;
/* Inclusion result structure allocated by C include_local/include_system callbacks */
typedef struct glsl_include_result_s
{
/* Header file name or NULL if inclusion failed */
const char *header_name;
typedef struct glsl_include_result_s {
/* Header file name or NULL if inclusion failed */
const char* header_name;
/* Header contents or NULL */
const char *header_data;
size_t header_length;
/* Header contents or NULL */
const char* header_data;
size_t header_length;
} glsl_include_result_t;
/* Callback for local file inclusion */
typedef glsl_include_result_t* (*glsl_include_local_func)(
void *ctx,
const char *header_name,
const char *includer_name,
size_t include_depth);
typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name,
size_t include_depth);
/* Callback for system file inclusion */
typedef glsl_include_result_t* (*glsl_include_system_func)(
void *ctx,
const char *header_name,
const char *includer_name,
size_t include_depth);
typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name,
const char* includer_name, size_t include_depth);
/* Callback for include result destruction */
typedef int (*glsl_free_include_result_func)(
void *ctx,
glsl_include_result_t *result);
typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result);
/* Collection of callbacks for GLSL preprocessor */
typedef struct glsl_include_callbacks_s
{
glsl_include_system_func include_system;
glsl_include_local_func include_local;
glsl_free_include_result_func free_include_result;
typedef struct glsl_include_callbacks_s {
glsl_include_system_func include_system;
glsl_include_local_func include_local;
glsl_free_include_result_func free_include_result;
} glsl_include_callbacks_t;
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
int glslang_initialize_process();
int glslang_initialize_process();
void glslang_finalize_process();
glslang_shader_t *glslang_shader_create(glslang_input_t *input);
void glslang_shader_delete(glslang_shader_t *shader);
int glslang_shader_preprocess(glslang_shader_t *shader, glslang_input_t *input);
int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input);
const char* glslang_shader_get_preprocessed_code(glslang_shader_t *shader);
const char* glslang_shader_get_info_log(glslang_shader_t *shader);
const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader);
glslang_shader_t* glslang_shader_create(glslang_input_t* input);
void glslang_shader_delete(glslang_shader_t* shader);
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* input);
int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input);
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
const char* glslang_shader_get_info_log(glslang_shader_t* shader);
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
glslang_program_t *glslang_program_create();
void glslang_program_delete(glslang_program_t *program);
void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader);
int glslang_program_link(glslang_program_t *program, int messages);
void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage);
size_t glslang_program_SPIRV_get_size(glslang_program_t *program);
void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int *);
const char* glslang_program_SPIRV_get_messages(glslang_program_t *program);
const char* glslang_program_get_info_log(glslang_program_t *program);
const char* glslang_program_get_info_debug_log(glslang_program_t *program);
glslang_program_t* glslang_program_create();
void glslang_program_delete(glslang_program_t* program);
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
int glslang_program_link(glslang_program_t* program, int messages);
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
const char* glslang_program_get_info_log(glslang_program_t* program);
const char* glslang_program_get_info_debug_log(glslang_program_t* program);
#ifdef __cplusplus
}
#endif
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */
#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */