CInterface: reformatted according to .clang-format rules
This commit is contained in:
parent
8cded6ccb9
commit
ca593a98f9
3 changed files with 372 additions and 458 deletions
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@ -28,27 +28,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "glslang_c_interface.h"
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#include "glslang/Include/ShHandle.h"
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#include "StandAlone/DirStackFileIncluder.h"
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#include "StandAlone/ResourceLimits.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "SPIRV/Logger.h"
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#include "SPIRV/SpvTools.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "StandAlone/DirStackFileIncluder.h"
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#include "StandAlone/ResourceLimits.h"
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#include "glslang/Include/ShHandle.h"
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#include "glslang/Include/ResourceLimits.h"
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#include "glslang/MachineIndependent/Versions.h"
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typedef struct glslang_shader_s
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{
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glslang::TShader* shader;
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std::string preprocessedGLSL;
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typedef struct glslang_shader_s {
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glslang::TShader* shader;
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std::string preprocessedGLSL;
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} glslang_shader_t;
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typedef struct glslang_program_s
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{
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glslang::TProgram* program;
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std::vector<unsigned int> spirv;
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std::string loggerMessages;
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typedef struct glslang_program_s {
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glslang::TProgram* program;
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std::vector<unsigned int> spirv;
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std::string loggerMessages;
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} glslang_program_t;
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/* Wrapper/Adapter for C glsl_include_callbacks_t functions
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@ -64,439 +62,373 @@ typedef struct glslang_program_s
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to allow its lifetime management by another C callback
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(CallbackIncluder::callbacks::free_include_result)
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*/
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class CallbackIncluder: public glslang::TShader::Includer
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{
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class CallbackIncluder : public glslang::TShader::Includer {
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public:
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/* Wrapper of IncludeResult which stores a glsl_include_result object internally */
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class CallbackIncludeResult: public glslang::TShader::Includer::IncludeResult
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{
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public:
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CallbackIncludeResult(const std::string& headerName,
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const char* const headerData,
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const size_t headerLength,
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void* userData,
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glsl_include_result_t* includeResult):
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glslang::TShader::Includer::IncludeResult(
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headerName, headerData, headerLength, userData),
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includeResult(includeResult)
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{}
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/* Wrapper of IncludeResult which stores a glsl_include_result object internally */
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class CallbackIncludeResult : public glslang::TShader::Includer::IncludeResult {
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public:
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CallbackIncludeResult(const std::string& headerName, const char* const headerData, const size_t headerLength,
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void* userData, glsl_include_result_t* includeResult)
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: glslang::TShader::Includer::IncludeResult(headerName, headerData, headerLength, userData),
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includeResult(includeResult)
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{
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}
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virtual ~CallbackIncludeResult() {}
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protected:
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friend class CallbackIncluder;
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virtual ~CallbackIncludeResult() {}
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protected:
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friend class CallbackIncluder;
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glsl_include_result_t* includeResult;
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};
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glsl_include_result_t* includeResult;
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};
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public:
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CallbackIncluder(glsl_include_callbacks_t _callbacks, void *_context):
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callbacks(_callbacks),
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context(_context)
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{}
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CallbackIncluder(glsl_include_callbacks_t _callbacks, void* _context) : callbacks(_callbacks), context(_context) {}
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virtual ~CallbackIncluder() {}
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virtual ~CallbackIncluder() {}
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virtual IncludeResult* includeSystem(const char* headerName,
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const char* includerName,
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size_t inclusionDepth) override
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{
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if (this->callbacks.include_system)
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{
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glsl_include_result_t* result =
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this->callbacks.include_system(
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this->context,
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headerName,
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includerName,
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inclusionDepth);
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virtual IncludeResult* includeSystem(const char* headerName, const char* includerName,
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size_t inclusionDepth) override
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{
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if (this->callbacks.include_system) {
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glsl_include_result_t* result =
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this->callbacks.include_system(this->context, headerName, includerName, inclusionDepth);
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return new CallbackIncludeResult(
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std::string(headerName),
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result->header_data,
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result->header_length,
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nullptr,
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result
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);
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}
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return new CallbackIncludeResult(std::string(headerName), result->header_data, result->header_length,
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nullptr, result);
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}
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return glslang::TShader::Includer::includeSystem(
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headerName, includerName, inclusionDepth);
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}
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return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth);
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}
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virtual IncludeResult* includeLocal(const char* headerName,
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const char* includerName,
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size_t inclusionDepth) override
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{
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if (this->callbacks.include_local)
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{
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glsl_include_result_t* result =
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this->callbacks.include_local(
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this->context,
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headerName,
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includerName,
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inclusionDepth);
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virtual IncludeResult* includeLocal(const char* headerName, const char* includerName,
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size_t inclusionDepth) override
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{
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if (this->callbacks.include_local) {
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glsl_include_result_t* result =
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this->callbacks.include_local(this->context, headerName, includerName, inclusionDepth);
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return new CallbackIncludeResult(
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std::string(headerName),
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result->header_data,
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result->header_length,
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nullptr,
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result
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);
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}
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return new CallbackIncludeResult(std::string(headerName), result->header_data, result->header_length,
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nullptr, result);
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}
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return glslang::TShader::Includer::includeLocal(
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headerName, includerName, inclusionDepth);
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}
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return glslang::TShader::Includer::includeLocal(headerName, includerName, inclusionDepth);
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}
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/* This function only calls free_include_result callback
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/* This function only calls free_include_result callback
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when the IncludeResult instance is allocated by a C function */
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virtual void releaseInclude(IncludeResult* result) override
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{
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if (result == nullptr)
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return;
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virtual void releaseInclude(IncludeResult* result) override
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{
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if (result == nullptr)
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return;
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if (this->callbacks.free_include_result && (result->userData == nullptr))
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{
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CallbackIncludeResult* innerResult = static_cast<CallbackIncludeResult *>(result);
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/* use internal free() function */
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this->callbacks.free_include_result(this->context, innerResult->includeResult);
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/* ignore internal fields of TShader::Includer::IncludeResult */
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delete result;
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return;
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}
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if (this->callbacks.free_include_result && (result->userData == nullptr)) {
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CallbackIncludeResult* innerResult = static_cast<CallbackIncludeResult*>(result);
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/* use internal free() function */
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this->callbacks.free_include_result(this->context, innerResult->includeResult);
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/* ignore internal fields of TShader::Includer::IncludeResult */
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delete result;
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return;
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}
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delete[] static_cast<char*>(result->userData);
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delete result;
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}
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delete [] static_cast<char*>(result->userData);
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delete result;
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}
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private:
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CallbackIncluder() {}
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CallbackIncluder() {}
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/* C callback pointers */
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glsl_include_callbacks_t callbacks;
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/* User-defined context */
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void *context;
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/* C callback pointers */
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glsl_include_callbacks_t callbacks;
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/* User-defined context */
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void* context;
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};
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int glslang_initialize_process()
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{
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return static_cast<int>(glslang::InitializeProcess());
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}
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int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProcess()); }
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void glslang_finalize_process()
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{
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glslang::FinalizeProcess();
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}
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void glslang_finalize_process() { glslang::FinalizeProcess(); }
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static EShLanguage c_shader_stage(glslang_stage_t stage)
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{
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switch(stage)
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{
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case SH_STAGE_VERTEX:
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return EShLangVertex;
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case SH_STAGE_TESSCONTROL:
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return EShLangTessControl;
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case SH_STAGE_TESSEVALUATION:
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return EShLangTessEvaluation;
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case SH_STAGE_GEOMETRY:
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return EShLangGeometry;
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case SH_STAGE_FRAGMENT:
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return EShLangFragment;
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case SH_STAGE_COMPUTE:
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return EShLangCompute;
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case SH_STAGE_RAYGEN_NV:
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return EShLangRayGenNV;
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case SH_STAGE_INTERSECT_NV:
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return EShLangIntersectNV;
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case SH_STAGE_ANYHIT_NV:
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return EShLangAnyHitNV;
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case SH_STAGE_CLOSESTHIT_NV:
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return EShLangClosestHitNV;
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case SH_STAGE_MISS_NV:
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return EShLangMissNV;
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case SH_STAGE_CALLABLE_NV:
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return EShLangCallableNV;
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case SH_STAGE_TASK_NV:
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return EShLangTaskNV;
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case SH_STAGE_MESH_NV:
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return EShLangMeshNV;
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default:
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break;
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}
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return EShLangCount;
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switch (stage) {
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case SH_STAGE_VERTEX:
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return EShLangVertex;
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case SH_STAGE_TESSCONTROL:
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return EShLangTessControl;
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case SH_STAGE_TESSEVALUATION:
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return EShLangTessEvaluation;
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case SH_STAGE_GEOMETRY:
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return EShLangGeometry;
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case SH_STAGE_FRAGMENT:
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return EShLangFragment;
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case SH_STAGE_COMPUTE:
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return EShLangCompute;
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case SH_STAGE_RAYGEN_NV:
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return EShLangRayGenNV;
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case SH_STAGE_INTERSECT_NV:
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return EShLangIntersectNV;
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case SH_STAGE_ANYHIT_NV:
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return EShLangAnyHitNV;
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case SH_STAGE_CLOSESTHIT_NV:
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return EShLangClosestHitNV;
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case SH_STAGE_MISS_NV:
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return EShLangMissNV;
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case SH_STAGE_CALLABLE_NV:
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return EShLangCallableNV;
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case SH_STAGE_TASK_NV:
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return EShLangTaskNV;
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case SH_STAGE_MESH_NV:
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return EShLangMeshNV;
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default:
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break;
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}
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return EShLangCount;
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}
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static EShMessages c_shader_messages(glslang_messages_t messages)
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{
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switch(messages)
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{
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case SH_MSG_RELAXED_ERRORS:
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return EShMsgRelaxedErrors;
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case SH_MSG_SUPPRESS_WARNINGS:
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return EShMsgSuppressWarnings;
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case SH_MSG_AST:
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return EShMsgAST;
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case SH_MSG_SPV_RULES:
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return EShMsgSpvRules;
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case SH_MSG_VULKAN_RULES:
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return EShMsgVulkanRules;
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case SH_MSG_ONLY_PREPROCESSOR:
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return EShMsgOnlyPreprocessor;
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case SH_MSG_READ_HLSL:
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return EShMsgReadHlsl;
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case SH_MSG_CASCADING_ERRORS:
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return EShMsgCascadingErrors;
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case SH_MSG_KEEP_UNCALLED:
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return EShMsgKeepUncalled;
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case SH_MSG_HLSL_OFFSETS:
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return EShMsgHlslOffsets;
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case SH_MSG_DEBUG_INFO:
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return EShMsgDebugInfo;
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case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
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return EShMsgHlslEnable16BitTypes;
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case SH_MSG_HLSL_LEGALIZATION:
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return EShMsgHlslLegalization;
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case SH_MSG_HLSL_DX9_COMPATIBLE:
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return EShMsgHlslDX9Compatible;
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case SH_MSG_BUILTIN_SYMBOL_TABLE:
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return EShMsgBuiltinSymbolTable;
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default:
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break;
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}
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return EShMsgDefault;
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switch (messages) {
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case SH_MSG_RELAXED_ERRORS:
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return EShMsgRelaxedErrors;
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case SH_MSG_SUPPRESS_WARNINGS:
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return EShMsgSuppressWarnings;
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case SH_MSG_AST:
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return EShMsgAST;
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case SH_MSG_SPV_RULES:
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return EShMsgSpvRules;
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case SH_MSG_VULKAN_RULES:
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return EShMsgVulkanRules;
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case SH_MSG_ONLY_PREPROCESSOR:
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return EShMsgOnlyPreprocessor;
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case SH_MSG_READ_HLSL:
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return EShMsgReadHlsl;
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case SH_MSG_CASCADING_ERRORS:
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return EShMsgCascadingErrors;
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case SH_MSG_KEEP_UNCALLED:
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return EShMsgKeepUncalled;
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case SH_MSG_HLSL_OFFSETS:
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return EShMsgHlslOffsets;
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case SH_MSG_DEBUG_INFO:
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return EShMsgDebugInfo;
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case SH_MSG_HLSL_ENABLE_16BIT_TYPES:
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return EShMsgHlslEnable16BitTypes;
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case SH_MSG_HLSL_LEGALIZATION:
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return EShMsgHlslLegalization;
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case SH_MSG_HLSL_DX9_COMPATIBLE:
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return EShMsgHlslDX9Compatible;
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case SH_MSG_BUILTIN_SYMBOL_TABLE:
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return EShMsgBuiltinSymbolTable;
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default:
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break;
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}
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return EShMsgDefault;
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}
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static glslang::EShTargetLanguageVersion c_shader_target_language_version(glslang_target_language_version_t target_language_version)
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static glslang::EShTargetLanguageVersion
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c_shader_target_language_version(glslang_target_language_version_t target_language_version)
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{
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switch(target_language_version)
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{
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case SH_TARGET_SPV_1_0:
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return glslang::EShTargetSpv_1_0;
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case SH_TARGET_SPV_1_1:
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return glslang::EShTargetSpv_1_1;
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case SH_TARGET_SPV_1_2:
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return glslang::EShTargetSpv_1_2;
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case SH_TARGET_SPV_1_3:
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return glslang::EShTargetSpv_1_3;
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case SH_TARGET_SPV_1_4:
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return glslang::EShTargetSpv_1_4;
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case SH_TARGET_SPV_1_5:
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return glslang::EShTargetSpv_1_5;
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default:
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break;
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}
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return glslang::EShTargetSpv_1_0;
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switch (target_language_version) {
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case SH_TARGET_SPV_1_0:
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return glslang::EShTargetSpv_1_0;
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case SH_TARGET_SPV_1_1:
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return glslang::EShTargetSpv_1_1;
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case SH_TARGET_SPV_1_2:
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return glslang::EShTargetSpv_1_2;
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case SH_TARGET_SPV_1_3:
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return glslang::EShTargetSpv_1_3;
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case SH_TARGET_SPV_1_4:
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return glslang::EShTargetSpv_1_4;
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case SH_TARGET_SPV_1_5:
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return glslang::EShTargetSpv_1_5;
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default:
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break;
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}
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return glslang::EShTargetSpv_1_0;
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}
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static glslang::EShClient c_shader_client(glslang_client_t client)
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{
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switch(client)
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{
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case SH_CLIENT_VULKAN:
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return glslang::EShClientVulkan;
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case SH_CLIENT_OPENGL:
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return glslang::EShClientOpenGL;
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default:
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break;
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}
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switch (client) {
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case SH_CLIENT_VULKAN:
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return glslang::EShClientVulkan;
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case SH_CLIENT_OPENGL:
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return glslang::EShClientOpenGL;
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default:
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break;
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}
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return glslang::EShClientNone;
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return glslang::EShClientNone;
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}
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static glslang::EShTargetClientVersion c_shader_client_version(glslang_target_client_version_t client_version)
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{
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switch(client_version)
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{
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case SH_TARGET_VULKAN_1_1:
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return glslang::EShTargetVulkan_1_1;
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case SH_TARGET_OPENGL_450:
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return glslang::EShTargetOpenGL_450;
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default:
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break;
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}
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switch (client_version) {
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case SH_TARGET_VULKAN_1_1:
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return glslang::EShTargetVulkan_1_1;
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case SH_TARGET_OPENGL_450:
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return glslang::EShTargetOpenGL_450;
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default:
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break;
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}
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return glslang::EShTargetVulkan_1_0;
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return glslang::EShTargetVulkan_1_0;
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}
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static glslang::EShTargetLanguage c_shader_target_language(glslang_target_language_t target_language)
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{
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if (target_language == SH_TARGET_NONE)
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return glslang::EShTargetNone;
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||||
if (target_language == SH_TARGET_NONE)
|
||||
return glslang::EShTargetNone;
|
||||
|
||||
return glslang::EShTargetSpv;
|
||||
return glslang::EShTargetSpv;
|
||||
}
|
||||
|
||||
static glslang::EShSource c_shader_source(glslang_source_t source)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case SH_SOURCE_GLSL:
|
||||
return glslang::EShSourceGlsl;
|
||||
case SH_SOURCE_HLSL:
|
||||
return glslang::EShSourceHlsl;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (source) {
|
||||
case SH_SOURCE_GLSL:
|
||||
return glslang::EShSourceGlsl;
|
||||
case SH_SOURCE_HLSL:
|
||||
return glslang::EShSourceHlsl;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return glslang::EShSourceNone;
|
||||
return glslang::EShSourceNone;
|
||||
}
|
||||
|
||||
static EProfile c_shader_profile(glslang_profile_t profile)
|
||||
{
|
||||
switch(profile)
|
||||
{
|
||||
case SH_BAD_PROFILE:
|
||||
return EBadProfile;
|
||||
case SH_NO_PROFILE:
|
||||
return ENoProfile;
|
||||
case SH_CORE_PROFILE:
|
||||
return ECoreProfile;
|
||||
case SH_COMPATIBILITY_PROFILE:
|
||||
return ECompatibilityProfile;
|
||||
case SH_ES_PROFILE:
|
||||
return EEsProfile;
|
||||
}
|
||||
switch (profile) {
|
||||
case SH_BAD_PROFILE:
|
||||
return EBadProfile;
|
||||
case SH_NO_PROFILE:
|
||||
return ENoProfile;
|
||||
case SH_CORE_PROFILE:
|
||||
return ECoreProfile;
|
||||
case SH_COMPATIBILITY_PROFILE:
|
||||
return ECompatibilityProfile;
|
||||
case SH_ES_PROFILE:
|
||||
return EEsProfile;
|
||||
}
|
||||
|
||||
return EProfile();
|
||||
return EProfile();
|
||||
}
|
||||
|
||||
glslang_shader_t *glslang_shader_create(glslang_input_t *input)
|
||||
glslang_shader_t* glslang_shader_create(glslang_input_t* input)
|
||||
{
|
||||
if ( !input || !input->code )
|
||||
{
|
||||
printf("Error creating shader: null input(%p)/input->code\n", input);
|
||||
if (!input || !input->code) {
|
||||
printf("Error creating shader: null input(%p)/input->code\n", input);
|
||||
|
||||
if (input)
|
||||
printf("input->code = %p\n", input->code);
|
||||
if (input)
|
||||
printf("input->code = %p\n", input->code);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glslang_shader_t *shader = new glslang_shader_t();
|
||||
glslang_shader_t* shader = new glslang_shader_t();
|
||||
|
||||
shader->shader = new glslang::TShader( c_shader_stage(input->stage) );
|
||||
shader->shader->setStrings( &input->code, 1 );
|
||||
shader->shader->setEnvInput( c_shader_source(input->language), c_shader_stage(input->stage), c_shader_client(input->client), input->default_version );
|
||||
shader->shader->setEnvClient( c_shader_client(input->client), c_shader_client_version(input->client_version) );
|
||||
shader->shader->setEnvTarget( c_shader_target_language(input->target_language), c_shader_target_language_version(input->target_language_version) );
|
||||
shader->shader = new glslang::TShader(c_shader_stage(input->stage));
|
||||
shader->shader->setStrings(&input->code, 1);
|
||||
shader->shader->setEnvInput(c_shader_source(input->language), c_shader_stage(input->stage),
|
||||
c_shader_client(input->client), input->default_version);
|
||||
shader->shader->setEnvClient(c_shader_client(input->client), c_shader_client_version(input->client_version));
|
||||
shader->shader->setEnvTarget(c_shader_target_language(input->target_language),
|
||||
c_shader_target_language_version(input->target_language_version));
|
||||
|
||||
return shader;
|
||||
return shader;
|
||||
}
|
||||
|
||||
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader)
|
||||
const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) { return shader->preprocessedGLSL.c_str(); }
|
||||
|
||||
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
|
||||
{
|
||||
return shader->preprocessedGLSL.c_str();
|
||||
DirStackFileIncluder Includer;
|
||||
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
|
||||
return shader->shader->preprocess(
|
||||
/* No user-defined resources limit */
|
||||
&glslang::DefaultTBuiltInResource, i->default_version, c_shader_profile(i->default_profile),
|
||||
(bool)i->force_default_version_and_profile, (bool)i->forward_compatible, c_shader_messages(i->messages),
|
||||
&shader->preprocessedGLSL, Includer);
|
||||
}
|
||||
|
||||
int glslang_shader_preprocess(glslang_shader_t* shader, glslang_input_t* i)
|
||||
int glslang_shader_parse(glslang_shader_t* shader, glslang_input_t* input)
|
||||
{
|
||||
DirStackFileIncluder Includer;
|
||||
/* TODO: use custom callbacks if they are available in 'i->callbacks' */
|
||||
return shader->shader->preprocess(
|
||||
/* No user-defined resources limit */
|
||||
&glslang::DefaultTBuiltInResource,
|
||||
i->default_version,
|
||||
c_shader_profile(i->default_profile),
|
||||
(bool)i->force_default_version_and_profile,
|
||||
(bool)i->forward_compatible,
|
||||
c_shader_messages(i->messages),
|
||||
&shader->preprocessedGLSL,
|
||||
Includer
|
||||
);
|
||||
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
|
||||
shader->shader->setStrings(&preprocessedCStr, 1);
|
||||
|
||||
return shader->shader->parse(
|
||||
/* No user-defined resource limits for now */
|
||||
&glslang::DefaultTBuiltInResource, input->default_version, (bool)input->forward_compatible,
|
||||
c_shader_messages(input->messages));
|
||||
}
|
||||
|
||||
int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input)
|
||||
const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->shader->getInfoLog(); }
|
||||
|
||||
const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return shader->shader->getInfoDebugLog(); }
|
||||
|
||||
void glslang_shader_delete(glslang_shader_t* shader)
|
||||
{
|
||||
const char* preprocessedCStr = shader->preprocessedGLSL.c_str();
|
||||
shader->shader->setStrings( &preprocessedCStr, 1 );
|
||||
if (!shader)
|
||||
return;
|
||||
|
||||
return shader->shader->parse(
|
||||
/* No user-defined resource limits for now */
|
||||
&glslang::DefaultTBuiltInResource,
|
||||
input->default_version,
|
||||
(bool)input->forward_compatible,
|
||||
c_shader_messages(input->messages)
|
||||
);
|
||||
delete (shader->shader);
|
||||
delete (shader);
|
||||
}
|
||||
|
||||
const char* glslang_shader_get_info_log(glslang_shader_t *shader)
|
||||
glslang_program_t* glslang_program_create()
|
||||
{
|
||||
return shader->shader->getInfoLog();
|
||||
glslang_program_t* p = new glslang_program_t();
|
||||
p->program = new glslang::TProgram();
|
||||
return p;
|
||||
}
|
||||
|
||||
const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader)
|
||||
void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage)
|
||||
{
|
||||
return shader->shader->getInfoDebugLog();
|
||||
spv::SpvBuildLogger logger;
|
||||
glslang::SpvOptions spvOptions;
|
||||
spvOptions.validate = true;
|
||||
|
||||
const glslang::TIntermediate* intermediate = program->program->getIntermediate(c_shader_stage(stage));
|
||||
|
||||
glslang::GlslangToSpv(*intermediate, program->spirv, &logger, &spvOptions);
|
||||
|
||||
program->loggerMessages = logger.getAllMessages();
|
||||
}
|
||||
|
||||
void glslang_shader_delete(glslang_shader_t *shader)
|
||||
size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->spirv.size(); }
|
||||
|
||||
void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out)
|
||||
{
|
||||
if (!shader)
|
||||
return;
|
||||
|
||||
delete(shader->shader);
|
||||
delete(shader);
|
||||
memcpy(out, program->spirv.data(), program->spirv.size() * sizeof(unsigned int));
|
||||
}
|
||||
|
||||
glslang_program_t *glslang_program_create()
|
||||
const char* glslang_program_SPIRV_get_messages(glslang_program_t* program)
|
||||
{
|
||||
glslang_program_t *p = new glslang_program_t();
|
||||
p->program = new glslang::TProgram();
|
||||
return p;
|
||||
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
|
||||
}
|
||||
|
||||
void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage )
|
||||
void glslang_program_delete(glslang_program_t* program)
|
||||
{
|
||||
spv::SpvBuildLogger logger;
|
||||
glslang::SpvOptions spvOptions;
|
||||
spvOptions.validate = true;
|
||||
if (!program)
|
||||
return;
|
||||
|
||||
const glslang::TIntermediate* intermediate = program->program->getIntermediate( c_shader_stage(stage) );
|
||||
|
||||
glslang::GlslangToSpv( *intermediate, program->spirv, &logger, &spvOptions );
|
||||
|
||||
program->loggerMessages = logger.getAllMessages();
|
||||
delete (program->program);
|
||||
delete (program);
|
||||
}
|
||||
|
||||
size_t glslang_program_SPIRV_get_size(glslang_program_t *program)
|
||||
void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader)
|
||||
{
|
||||
return program->spirv.size();
|
||||
program->program->addShader(shader->shader);
|
||||
}
|
||||
|
||||
void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int* out)
|
||||
int glslang_program_link(glslang_program_t* program, int messages)
|
||||
{
|
||||
memcpy( out, program->spirv.data(), program->spirv.size() * sizeof( unsigned int ) );
|
||||
return (int)program->program->link((EShMessages)messages);
|
||||
}
|
||||
|
||||
const char* glslang_program_SPIRV_get_messages(glslang_program_t *program)
|
||||
const char* glslang_program_get_info_log(glslang_program_t* program) { return program->program->getInfoLog(); }
|
||||
|
||||
const char* glslang_program_get_info_debug_log(glslang_program_t* program)
|
||||
{
|
||||
return program->loggerMessages.empty() ? nullptr : program->loggerMessages.c_str();
|
||||
return program->program->getInfoDebugLog();
|
||||
}
|
||||
|
||||
void glslang_program_delete(glslang_program_t *program)
|
||||
{
|
||||
if (!program)
|
||||
return;
|
||||
|
||||
delete(program->program);
|
||||
delete(program);
|
||||
}
|
||||
|
||||
void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader)
|
||||
{
|
||||
program->program->addShader(shader->shader);
|
||||
}
|
||||
|
||||
int glslang_program_link(glslang_program_t *program, int messages)
|
||||
{
|
||||
return (int)program->program->link((EShMessages)messages);
|
||||
}
|
||||
|
||||
const char* glslang_program_get_info_log(glslang_program_t *program)
|
||||
{
|
||||
return program->program->getInfoLog();
|
||||
}
|
||||
|
||||
const char* glslang_program_get_info_debug_log(glslang_program_t *program)
|
||||
{
|
||||
return program->program->getInfoDebugLog();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue