Enhance readability of error messages for GLSL
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
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56 changed files with 1055 additions and 374 deletions
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@ -56,8 +56,9 @@ Shader version: 450
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Linked vertex stage:
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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a: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}" versus b: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}"
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WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
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vertex stage: Block: PCBlock Instance: a: ""
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vertex stage: Block: PCBlock Instance: b: ""
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Shader version: 450
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0:? Sequence
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