Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat. - Add support of half float constant: hf, HF. - Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=, *=, /=, ==, !=, >=, <=, >, <. - Add support of type conversions: float16_t -> XXX, XXX -> float16_t. - Add new built-in functions.
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35 changed files with 9765 additions and 4370 deletions
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@ -136,10 +136,11 @@ const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp
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const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
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#ifdef AMD_EXTENSIONS
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const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
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const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
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const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
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const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
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const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
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const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
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const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
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const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
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const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
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#endif
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// AEP
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