Parser: Implement extension GL_AMD_gpu_shader_half_float.

- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
  *=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
This commit is contained in:
Rex Xu 2016-07-29 16:00:05 +08:00
parent b1672fa0de
commit c9e3c3c941
35 changed files with 9765 additions and 4370 deletions

View file

@ -185,8 +185,6 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
case EbtFloat: break;
case EbtInt: s.append("i"); break;
case EbtUint: s.append("u"); break;
case EbtInt64: s.append("i64"); break;
case EbtUint64: s.append("u64"); break;
default: break; // some compilers want this
}
if (image) {
@ -1277,7 +1275,11 @@ public:
virtual bool isImplicitlySizedArray() const { return isArray() && getOuterArraySize() == UnsizedArraySize && qualifier.storage != EvqBuffer; }
virtual bool isRuntimeSizedArray() const { return isArray() && getOuterArraySize() == UnsizedArraySize && qualifier.storage == EvqBuffer; }
virtual bool isStruct() const { return structure != nullptr; }
#ifdef AMD_EXTENSIONS
virtual bool isFloatingDomain() const { return basicType == EbtFloat || basicType == EbtDouble || basicType == EbtFloat16; }
#else
virtual bool isFloatingDomain() const { return basicType == EbtFloat || basicType == EbtDouble; }
#endif
virtual bool isOpaque() const { return basicType == EbtSampler || basicType == EbtAtomicUint; }
@ -1359,6 +1361,9 @@ public:
case EbtVoid:
case EbtFloat:
case EbtDouble:
#ifdef AMD_EXTENSIONS
case EbtFloat16:
#endif
case EbtInt:
case EbtUint:
case EbtInt64:
@ -1451,6 +1456,9 @@ public:
case EbtVoid: return "void";
case EbtFloat: return "float";
case EbtDouble: return "double";
#ifdef AMD_EXTENSIONS
case EbtFloat16: return "float16_t";
#endif
case EbtInt: return "int";
case EbtUint: return "uint";
case EbtInt64: return "int64_t";