Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat. - Add support of half float constant: hf, HF. - Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=, *=, /=, ==, !=, >=, <=, >, <. - Add support of type conversions: float16_t -> XXX, XXX -> float16_t. - Add new built-in functions.
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35 changed files with 9765 additions and 4370 deletions
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@ -191,6 +191,9 @@ public:
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Id makeUint64Constant(unsigned long long u, bool specConstant = false) { return makeInt64Constant(makeUintType(64), u, specConstant); }
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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#ifdef AMD_EXTENSIONS
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Id makeFloat16Constant(float f16, bool specConstant = false);
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#endif
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// Turn the array of constants into a proper spv constant of the requested type.
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Id makeCompositeConstant(Id type, std::vector<Id>& comps, bool specConst = false);
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