Parser: Implement extension GL_AMD_gpu_shader_half_float.

- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
  *=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
This commit is contained in:
Rex Xu 2016-07-29 16:00:05 +08:00
parent b1672fa0de
commit c9e3c3c941
35 changed files with 9765 additions and 4370 deletions

View file

@ -46,6 +46,10 @@
#include "SpvBuilder.h"
#ifdef AMD_EXTENSIONS
#include "hex_float.h"
#endif
#ifndef _WIN32
#include <cstdio>
#endif
@ -785,6 +789,36 @@ Id Builder::makeDoubleConstant(double d, bool specConstant)
return c->getResultId();
}
#ifdef AMD_EXTENSIONS
Id Builder::makeFloat16Constant(float f16, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(16);
spvutils::HexFloat<spvutils::FloatProxy<float>> fVal(f16);
spvutils::HexFloat<spvutils::FloatProxy<spvutils::Float16>> f16Val(0);
fVal.castTo(f16Val, spvutils::round_direction::kToZero);
unsigned value = f16Val.value().getAsFloat().get_value();
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (!specConstant) {
Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(value);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeFloat].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
#endif
Id Builder::findCompositeConstant(Op typeClass, std::vector<Id>& comps) const
{
Instruction* constant = 0;