SPV: Bump the generator number to account for barrier changes.

This commit is contained in:
John Kessenich 2017-12-11 08:24:06 -07:00
parent 8297936dd6
commit c72e5937dd
488 changed files with 488 additions and 488 deletions

View file

@ -26,7 +26,7 @@ Shader version: 500
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 18
Capability Shader