Skip auto decorating shader record buffer blocks with 'set' and
'binding'.
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12 changed files with 1 additions and 23 deletions
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@ -79,7 +79,7 @@ public:
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target = &inputList;
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else if (base->getQualifier().storage == EvqVaryingOut)
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target = &outputList;
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else if (base->getQualifier().isUniformOrBuffer() && !base->getQualifier().isPushConstant())
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else if (base->getQualifier().isUniformOrBuffer() && !base->getQualifier().isPushConstant() && !base->getQualifier().isShaderRecord())
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target = &uniformList;
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// If a global is being visited, then we should also traverse it incase it's evaluation
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// ends up visiting inputs we want to tag as live
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