glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31508 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-06-17 02:38:44 +00:00
parent 9288f46b95
commit c555dddd53
23 changed files with 609 additions and 55 deletions

View file

@ -245,6 +245,7 @@ SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char*
//
#include <list>
#include <string>
class TCompiler;
class TInfoSink;
@ -284,6 +285,10 @@ public:
// Equivalent to parse() without a default profile and without forcing defaults.
// Provided for backwards compatibility.
bool parse(const TBuiltInResource*, int defaultVersion, bool forwardCompatible, EShMessages);
bool preprocess(const TBuiltInResource* builtInResources,
int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible,
EShMessages message, std::string* outputString);
const char* getInfoLog();
const char* getInfoDebugLog();