glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31508 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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23 changed files with 609 additions and 55 deletions
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Test/preprocessor.edge_cases.vert
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Test/preprocessor.edge_cases.vert
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#version 310 es
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#define X(Y) /*
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*/ Y + 2
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#define Y(Z) 2 * Z// asdf
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#define Z(Y) /*
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*/ \
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2 /*
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*/ + 3 \
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* Y
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void main() {
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gl_Position = vec4(X(3) + Y(4) + Z(2));
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}
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