Interface and naming improvements:

- the new C++ style interface now stands on its own, with the addition of glslang::InitializeProcess() and glslang::FinalizeProcess()
 - more "global" pool names from a decade ago are fixed to be thread names
 - StandAlone.cpp fully uses one of the old-style interface or new C++ style interface


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23851 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-11-01 17:41:52 +00:00
parent 5b0f13acbc
commit c36e1d8e51
8 changed files with 57 additions and 26 deletions

View file

@ -538,6 +538,8 @@ bool CompileDeferred(
//
int ShInitialize()
{
glslang::InitGlobalLock();
if (! InitProcess())
return 0;
@ -546,7 +548,7 @@ int ShInitialize()
glslang::TScanContext::fillInKeywordMap();
return true;
return 1;
}
//
@ -909,6 +911,16 @@ int ShGetUniformLocation(const ShHandle handle, const char* name)
namespace glslang {
bool InitializeProcess()
{
return ShInitialize() != 0;
}
void FinalizeProcess()
{
ShFinalize();
}
class TDeferredCompiler : public TCompiler {
public:
TDeferredCompiler(EShLanguage s, TInfoSink& i) : TCompiler(s, i) { }