Interface and naming improvements:
- the new C++ style interface now stands on its own, with the addition of glslang::InitializeProcess() and glslang::FinalizeProcess() - more "global" pool names from a decade ago are fixed to be thread names - StandAlone.cpp fully uses one of the old-style interface or new C++ style interface git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23851 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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8 changed files with 57 additions and 26 deletions
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@ -252,9 +252,9 @@ private:
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typedef TPoolAllocator* PoolAllocatorPointer;
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extern TPoolAllocator& GetThreadPoolAllocator();
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struct TThreadGlobalPools
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struct TThreadMemoryPools
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{
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TPoolAllocator* globalPoolAllocator;
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TPoolAllocator* threadPoolAllocator;
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};
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void SetThreadPoolAllocator(TPoolAllocator& poolAllocator);
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