GLSL/SPV: Fix #1900: Drop const on literal when doing an object copy.
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3 changed files with 36 additions and 6 deletions
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@ -40,6 +40,13 @@ ERROR: node is still EOpNull!
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0:27 2 (const int)
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0:28 'nu_li' ( nonuniform temp int)
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0:29 'nu_li' ( nonuniform temp int)
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0:30 move second child to first child ( temp int)
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0:30 'nu_li' ( nonuniform temp int)
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0:30 indirect index ( nonuniform temp int)
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0:30 'table' ( temp 5-element array of int)
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0:30 copy object ( nonuniform temp int)
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0:30 Constant:
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0:30 3 (const int)
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0:? Linker Objects
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0:? 'nonuniformEXT' ( global int)
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0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float)
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@ -83,6 +90,13 @@ ERROR: node is still EOpNull!
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0:27 2 (const int)
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0:28 'nu_li' ( nonuniform temp int)
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0:29 'nu_li' ( nonuniform temp int)
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0:30 move second child to first child ( temp int)
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0:30 'nu_li' ( nonuniform temp int)
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0:30 indirect index ( nonuniform temp int)
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0:30 'table' ( temp 5-element array of int)
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0:30 copy object ( nonuniform temp int)
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0:30 Constant:
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0:30 3 (const int)
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0:? Linker Objects
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0:? 'nonuniformEXT' ( global int)
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0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float)
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